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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 14 & up
1-6 Players
90 minutes playtime
It is the late 1960s, and a new generation of young people cherish freedom, friendship, and love by creating gatherings where everyone can come together in peace and enjoy the ultimate life experience — music festivals! Everyone wants to see The Cascadians, Tikki Tooraid, and Great Western Cowboys this summer, but which festival will they play?
In Come Together, you organize your own festival, using your volunteers to attract an audience and the hottest artists, build stages and camps, and gain publicity to make your festival the best of all time!
Come Together is a worker placement game, but with a special twist: When you place workers, you do not immediately gain the card you just claimed. You must wait until a player activates that location (which activates it for all players on that location). Players are constantly facing important dilemmas: One dilemma is whether to claim a card or activate a location. Timing of the activation can be crucial. Another dilemma is whether to claim the card you really want or claim a less attractive card in order gain more publicity by joining players on another location.
The game comes with 35 uniquely illustrated star artist cards, cards with special powers (on the backs of the starting stage cards), 146 more cards, double-sided player boards with asymmetric powers on their backs, 90 printed meeples, 60 printed worker tokens, 18 printed flower power tokens, and much more.
Like all games in the Chilifox Games's catalog, the game works well with up to six players (with little downtime).
—description from the publisher
Designer(s):
Vegard Eliassen Stillerud
Eilif Svensson
Åsmund Svensson
Artist(s):
Board Game Geek Category(s):
Music
Board Game Geek Mechanic(s):
Open Drafting
Variable Player Powers
Variable Set-up
Worker Placement
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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