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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 10 & up
2-2 Players
30 minutes playtime
Crossbows & Catapults: Fortress War is a restoration of Crossbows and Catapults, the 1983 classic game of kinetic warfare. Each player builds their castle, then players take turns using their weapons to fire discs at their opponent's castle, trying to knock over their warrior figures.
This new version features highly engineered weapons, more detailed building bricks, and deeper game play. The new weapons no longer use rubber bands, replaced by spring-powered and pinch-to-fire technology that ensure reliable velocity and reward player skill. On the building side, castles are constructed using a variety of detailed components to allow for larger, more intricate, and more varied structures. With 300% more bricks than the smaller version Castle Battle and with special new pieces, you'll build legendary fortresses that tower over the battlefield! Fortress War also features detailed mercenary miniatures, special ammo and a deck of asymmetrical tactics cards let you take special actions and recruit mercenaries to the battlefield, where they'll use their unique abilities to turn the tide in your favor.
On your turn, take two actions: Move or Fire. Do them in either order, or do the same one twice. Knock down all the enemy warriors and their general to win!
—description from the publisher
Designer(s):
Stephen Baker
Noah Cohen
Rob Daviau
Justin D. Jacobson
Brian Neff
Artist(s):
George Doutsiopoulos
Board Game Geek Category(s):
Medieval
Board Game Geek Mechanic(s):
Flicking
Hand Management
Variable Player Powers
Variable Set-up
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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