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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 11 & up
1-6 Players
40 minutes playtime
In Factory Funner, players are factory managers who select and install machines in their factory. They try connect all machine input and output pipes to the right reservoirs or to other machines in order to build the most profitable configuration. A new machine brings revenue. Other things you build (reservoirs and connectors (pipelines)) cost 1K money each.
In each game round, players may select one machine (from a number of machines equal to the number of players) simultaneously, which means players try to quickly determine possible connections, then grab the tile they want. But by choosing too quickly, you risk taking a machine that doesn't fit well... When fitting in a machine, a key tactic is to keep the most and best options for connecting future machines!
After eight rounds, the player with the most money wins.
The second edition of this game — Factory Funner&Bigger — features the same gameplay as the original release, but with a deeper box, more connectors, and slightly different colors for better usability, and without the "jump" machine as it had a high luck factor and created rules difficulty during play.
Designer(s):
Corné van Moorsel
Artist(s):
Steven Tu
Board Game Geek Category(s):
Industry / Manufacturing
Puzzle
Real-time
Board Game Geek Mechanic(s):
Hexagon Grid
Network and Route Building
Real-Time
Solo / Solitaire Game
Tile Placement
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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