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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 7 & up
3-6 Players
15 minutes playtime
To play Hand-to-Hand Wombat, you’re each given a secret identity as a Good Wombat or a Bad Wombat, then everyone closes their eyes. Good wombats build towers; Bad Wombats try to mess with those towers. After the timer is up, everyone opens their eyes and discusses, argues, and votes on who they think is a Bad Wombat.
Hand-To-Hand Wombat is like thumb wrestling combined with Mind Wrestling.
At the beginning of the game, you're given a role card : you'll either be a good Wombat or a bad Wombat
The game pieces are then scattered around the table.
Everyone closes their eyes while manipulating the pieces simultaneously. The Good Wombats are trying to build the three pyramidal towers in an orderly fashion whereas the Bad Wombats will try to cause chaos by deconstructing the towers or by ruining the pyramidal shapes.
When the timer runs out, everybody stops, open their eyes, discuss what just happened and votes to cast a player out of the game.
The Good Wombats win if they successfully build the towers before too many of their teammates have been eliminated. Otherwise the Bad Wombats win.
—Description from the Kickstarter page.
Designer(s):
Matthew Inman
Elan Lee
Cory O'Brien
Artist(s):
Matthew Inman
Board Game Geek Category(s):
Action / Dexterity
Party Game
Board Game Geek Mechanic(s):
Action Timer
Hidden Roles
Real-Time
Team-Based Game
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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