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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 12 & up
2-4 Players
180 minutes playtime
As a Jarl, you travel the northern seas to achieve immortal glory. Under the sails of your own ship, which is built like a karve (Karvi), you‘ll lead a crew, trade with foreign cultures and plunder other lands.
Strengthen the skills of your crew by upgrading your ship and hiring stronger warriors. Whether you wish to establish new trade routes to secure rare goods or battle distant settlements to plunder their riches, your path to glory is yours to choose. But make sure to remember to stock up on beer and bread, so you have enough supplies to utmaneuver the competing clans.
Successful planning will make you renowned throughout the lands, and secure your place in Norse legend as a fearless Jarl.
—description from the publisher
Als Jarl bereist du die nördlichen Meere, um unsterblichen Ruhm zu erlangen. Unter dem Segel deines eigenen Schiffs in der Bauart einer Karve (Karvi) führst du eine Crew an, handelst mit fremden Kulturen und plünderst Ländereien.
Verstärke die Fähigkeiten deiner Besatzung, indem du dein Schiff ausbaust und immer stärkere Kriegerinnen anheuerst. Ob du neue Handelsrouten etablierst, um dir seltene Handelsgüter zu sichern oder ob du gegen ferne Siedlungen in den Kampf ziehst und ihre Reichtümer plünderst, entscheidest du. Doch denke auch daran, dich mit genügend Vorräten an Bier und Brot
einzudecken, um die konkurrierenden Clans auszustechen.
Nur wenn du erfolgreich taktierst, wird man deinen Namen schließlich an genügend Orten kennen, um als Jarl in die nordischen Legenden einzugehen.
—description from the publisher (German)
Designer(s):
Torgeir Tjong
Artist(s):
Ingram Schell
Board Game Geek Category(s):
Adventure
Dice
Exploration
Board Game Geek Mechanic(s):
Track Movement
Worker Placement
Worker Placement with Dice Workers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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