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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 14 & up
1-5 Players
Marvel United is all about teamwork, and Heroes are known for forming specialized teams from time to time. Avengers, X-Men, Defenders, Guardians of the Galaxy, to name but a few. Each of these teams develops its own characteristics and strategies, though being part of a structured team also comes with limitations and drawbacks.
Avengers
New Avengers
X-Men
Uncanny X-Force
Defenders
A-Force
Guardians of the Galaxy
Deadpool Team-Up
Asgardians & Allies
Spider-Army
Champions
Wakandans
United Heroes
Team Iron Man: Pro Registration
Team Captain America: Secret Avengers
When adding a Team Deck to your game, all Heroes being used must be part of the same Team, and the Hard Challenge difficulty level should be used. That Team deck is shuffled and placed facedown within view of all players, with 2 cards revealed to form the Team Display. These are essentially Hero cards, with Action symbols at the bottom and a Special Effect. On their turn, a Hero can choose to either play a regular turn or they can choose to play a Team turn. In that case they don’t touch their Hero cards (neither drawing nor playing) but choose instead one of the Team cards in the Display and play that card in the Storyline, as if it were their own card. Immediately a new card is drawn from the deck to fill the Team Display (until the deck runs out). This not only brings a different flavor to the match, but also gives Heroes more options of what to do on their turn. However, there is a downside to playing as a Team. Most Team decks have at least one card with a mandatory negative effect. This is in effect as long as that card is faceup on the Team Display. In order to shut it down, a Hero must take one for the team by taking a Team turn, choosing the negative card, and playing it facedown in the Storyline.
All Teams in this set can be played using solely Heroes which are part of boxes that are (or will be) available on retail. Although, of course, most of these Teams also have additional members who are part of exclusive expansions or Stretch Goals from this or previous campaigns. In the lists below, these latter characters are shown in italics. Also note that many of these Teams might still be bolstered by Heroes revealed over the course of the Multiverse campaign.
-description from Kickstarter campaign
Designer(s):
Artist(s):
Board Game Geek Category(s):
Expansion for Base-game
Card Game
Comic Book / Strip
Fighting
Board Game Geek Mechanic(s):
Cooperative Game
Hand Management
Modular Board
Solo / Solitaire Game
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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