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Recommended for Ages 14 & up
1-4 Players
120 minutes playtime
A casino in Monte Carlo is twisting luck in its favor, gaining massive wealth but also endangering its patrons. You and your fellow investigators must steal the source of the casino’s power and put a stop to their nefarious work, but doing so will be no easy task. Will fortune favor the bold? Or will your luck run out?
All bets are off in this thrilling heist. With multiple ways to succeed (and fail) and unexpected twists, Fortune and Folly brings an experience to Arkham Horror: The Card Game unlike anything the game has seen before.
In this thrilling scenario pack, 1 to 4 investigators plan and execute a daring casino heist. Your target: the Wellspring of Fortune, a mysterious relic that allows the casino to stack the odds in its favor (literally). Like with previous scenario packs, Fortune and Folly can be played standalone or inserted into a campaign as a side-story. It even has a couple extra features if used as a side-story in The Scarlet Keys campaign!
-description from publisher's website
Designer(s):
Artist(s):
Board Game Geek Category(s):
Expansion for Base-game
Card Game
Horror
Board Game Geek Mechanic(s):
Cooperative Game
Hand Management
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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