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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 12 & up
3-6 Players
180 minutes playtime
In From the Abyss, a new expansion for Unfathomable, the SS Atlantica and its journey to Boston are submerged in even deeper peril. New, horrifying monsters emerge from the depths of the Atlantic Ocean to assail the ship, and the waters of the ocean itself have grown violent enough to sweep the passengers overboard. New treacheries are here to sabotage the ship, and with the mythos deck doubling in size, fresh dangers will threaten the Atlantica at every turn.
Fortunately, the humans aboard this ship have some new tools at their disposal. In addition to eight new playable characters, players now have access to ally cards that move around the ship independently and help keep it afloat. New prelude cards can alter the conditions at the start of the game, providing even more variety so that no two games ever play out the same way. With new skills, items, and the brand-new boon cards, the struggle for the SS Atlantica has never been this fierce!
A new expansion for Unfathomable, featuring expanded content and several new mechanics:
Rescuing passengers now grants players access to allies, who can provide aid to the humans in all sorts of useful ways.
Three new monsters known as “horrors”—the Shoggoth, the Drowned Spirit, and the Grasping Tendril—assail the ship, each of them incredibly dangerous and difficult to defeat.
New prelude cards come in three different varieties and change the conditions at the start of the game, adding unfathomable levels of replayability.
With additional playable characters, items, skills, and more, this expansion builds upon the base game to bring players more of everything that makes Unfathomable such a thrill to play!
—description from the publisher
Designer(s):
Alexandar Ortloff-Tang
Artist(s):
Board Game Geek Category(s):
Expansion for Base-game
Bluffing
Deduction
Fantasy
Horror
Novel-based
Board Game Geek Mechanic(s):
Area Movement
Hand Management
Hidden Roles
Team-Based Game
Traitor Game
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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