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Board Games
Magic: The Gathering
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Recommended for Ages 14 & up
1-6 Players
180 minutes playtime
Winter is upon us and its dark and cruel night brings forth dreadful menaces, worse than frostbite...
Zombicide Medieval Fantasy is back!
With new survivors, new zombies, new setting, and new rules!
Scale the great walls to your advantage
Use the added height of the fortress walls to escape the Zombies' grasp, dump cauldrons of hot tar onto enemies below, and gain superior line of sight!
Arm yourself to the teeth
Command a retinue of guards to push back against the Zombie Horde and use unique Survivor skills to bolster their abilities.
Melee Attack… From a distance
Cut down the Zombie horde with shiny new polearm-type weapons. Melee without ever having to get in close range!
Freeze Zombies dead in their tracks!
Draw on the surrounding icy elements and channel it towards your foes preventing them from taking any actions.
Mind the ruin zones
The constant zombie siege has wrought devastation onto the lands. Crumbling buildings offer little to search for, yet remain challenging to shoot through.
And stop the corruption!
Necromancers send waves of corruption close to the beacon to steal its power and spawn zombies each time they activate. If the beacon gets corrupted, all hope is lost!
And this is only the tip of the iceberg!
—description from the publisher
Designer(s):
Raphaël Guiton
Jean-Baptiste Lullien
David Preti
Nicolas Raoult
Artist(s):
Nicolas Fructus
Édouard Guiton
Giorgia Lanza
Jérémy Masson
Dany Orizio
Simon Tessuto
Board Game Geek Category(s):
Adventure
Fantasy
Fighting
Horror
Medieval
Miniatures
Zombies
Board Game Geek Mechanic(s):
Cooperative Game
Modular Board
Scenario / Mission / Campaign Game
Turn Order: Progressive
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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